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Subject: Re: [Boost-users] Using boost::xpressing on Windows Store
From: Bjorn Reese (breese_at_[hidden])
Date: 2014-09-27 07:19:10
On 09/26/2014 06:19 PM, Eric Niebler wrote:
> Sure. Is there some #define a program can check to see if it's being
> compiled for Windows Store?
http://blogs.msdn.com/b/chuckw/archive/2012/09/17/dual-use-coding-techniques-for-games.aspx
However, you need to include <winapifamily.h> to get these macros, so
you should first detect when it is safe to include that header. Have a
look at:
http://hg.libsdl.org/SDL/file/9ecf775ead1b/include/SDL_platform.h