Subject: [Boost-users] [BGL] A* implementation
From: Knut Krause (knut.krause_at_[hidden])
Date: 2014-01-21 09:24:44


Hi,

I'm still considering to use the BGL for my large scale path finding problem.
Sadly I don't fully understand the implementation of A* used in boost.

Does it use optimizations like bidirectional A* and so on or can I activate
those somehow? I think otherwise I'd have to implement my own version of A*.

Regards

Knut