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Subject: Re: [Boost-users] gil and OpenGL
From: Kenny Riddile (kfriddile_at_[hidden])
Date: 2010-01-11 10:26:51
Kenny Riddile wrote:
>
> I do this to load GIL images as OpenGL textures and it works fine for me:
>
> reinterpret_cast<const char*>( interleaved_view_get_raw_data(imageView) )
Also, I've noticed that OpenGL interprets the image data upside down, so
I flip it prior to calling glTexImage2D using flipped_up_down_view.
Flipping the image data seems to be common practice when loading OpenGL
textures based on what I've read online.