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Subject: [Boost-users] Boost Unit Tests on iPhone
From: Manfred Schwind (lists_at_[hidden])
Date: 2009-04-29 16:23:06
Hi,
I successfully built the boost libraries for the iPhone and for the  
iPhone Simulator. Now I have done some work on cross plattform C++  
code and I am testing this code with Boost Unit Tests. It's running  
fine on Mac and Windows. It's also running fine on the iPhone  
Simulator. But unfortunately it's not working on the iPhone Device.  
It's not even getting into my test code, it just "hangs" somewhere  
before when collecting the test cases, if I can see this right in the  
debugger.
I experienced that if I just have one BOOST_AUTO_TEST_CASE it also  
works fine on the iPhone Device. The test case executes, it succeeds  
and the app quits. But as soon as I have two or more  
BOOST_AUTO_TEST_CASEs, none of these test cases gets executed and the  
iPhone just hangs forever and loops around in some boost unit test  
initialization code using "spinlocks" and "yields" ...
Is this a known issue? Anyone successfully using Boost Unit Tests on  
iPhone? Any ideas what I could try?
Thanks,
Mani
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