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Subject: [Boost-users] Scoped_array with constructors?
From: Space Ship Traveller (space.ship.traveller_at_[hidden])
Date: 2009-04-21 06:05:44
Hi,
I want to use scoped_ptr with std::vector or scoped_array, but the  
problem is that the type I want to allocate has a non-trivial  
constructor.
What is the standard way to make this work? My current best guess is  
to use std::vector with boost::scoped_ptr in the following way:
TextureUnitsController::TextureUnitsController ()
{
        GLint textureUnitCount = 1;
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &textureUnitCount);
        m_textureUnits.resize(textureUnitCount);
        
        for (unsigned i = 0; i < textureUnitCount; i += 1) {
                m_textureUnits[i].reset(new TextureUnit(GL_TEXTURE0 + i));
        }
        
        std::cerr << "Found " << textureUnitCount << " texture units..." <<  
std::endl;
}
But this doesn't work because scoped_ptr also has a non-trivial  
constructor, so resize fails.
Thanks
Samuel