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Subject: [Boost-commit] svn:boost r62663 - trunk/libs/msm/test
From: christophe.j.henry_at_[hidden]
Date: 2010-06-09 11:10:24
Author: chenry
Date: 2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
New Revision: 62663
URL: http://svn.boost.org/trac/boost/changeset/62663
Log:
fixed unit test compile error
Text files modified: 
   trunk/libs/msm/test/Anonymous.cpp        |     6 +++---                                  
   trunk/libs/msm/test/CompositeEuml.cpp    |     8 ++++----                                
   trunk/libs/msm/test/CompositeMachine.cpp |    14 +++++++-------                          
   trunk/libs/msm/test/Constructor.cpp      |     8 ++++----                                
   trunk/libs/msm/test/History.cpp          |    14 +++++++-------                          
   5 files changed, 25 insertions(+), 25 deletions(-)
Modified: trunk/libs/msm/test/Anonymous.cpp
==============================================================================
--- trunk/libs/msm/test/Anonymous.cpp	(original)
+++ trunk/libs/msm/test/Anonymous.cpp	2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
@@ -53,7 +53,7 @@
             int exit_counter;
         };
         struct State2 : public msm::front::state<> 
-        {	 
+        {
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -63,7 +63,7 @@
         };
 
         struct State3 : public msm::front::state<> 
-        {	 
+        {
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -104,7 +104,7 @@
 
         // Transition table for player
         struct transition_table : mpl::vector<
-            //    Start     Event         Next      Action				 Guard
+            //    Start     Event         Next      Action               Guard
             //  +---------+-------------+---------+---------------------+----------------------+
            _row < State1  , none        , State2                                               >,
           a_row < State2  , none        , State3  , &p::State2ToState3                         >,
Modified: trunk/libs/msm/test/CompositeEuml.cpp
==============================================================================
--- trunk/libs/msm/test/CompositeEuml.cpp	(original)
+++ trunk/libs/msm/test/CompositeEuml.cpp	2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
@@ -64,10 +64,10 @@
     // Playing has a transition table 
    BOOST_MSM_EUML_TRANSITION_TABLE((
         //  +------------------------------------------------------------------------------+
-            Song2         == Song1          + next_song															,
-            Song1         == Song2          + previous_song	  [True_()] / ++fsm_(start_prev_song_guard_counter)	,
-            Song3         == Song2          + next_song       / ++fsm_(start_next_song_counter)					,
-            Song2         == Song3          + previous_song	  [True_()] / ++fsm_(start_prev_song_guard_counter)	,
+            Song2         == Song1          + next_song                                                         ,
+            Song1         == Song2          + previous_song   [True_()] / ++fsm_(start_prev_song_guard_counter) ,
+            Song3         == Song2          + next_song       / ++fsm_(start_next_song_counter)                 ,
+            Song2         == Song3          + previous_song   [True_()] / ++fsm_(start_prev_song_guard_counter) ,
             Region2State2 == Region2State1  + region2_evt
         //  +------------------------------------------------------------------------------+
         ),playing_transition_table )
Modified: trunk/libs/msm/test/CompositeMachine.cpp
==============================================================================
--- trunk/libs/msm/test/CompositeMachine.cpp	(original)
+++ trunk/libs/msm/test/CompositeMachine.cpp	2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
@@ -58,7 +58,7 @@
             int exit_counter;
         };
         struct Open : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -69,7 +69,7 @@
 
         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
         struct Stopped : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -105,7 +105,7 @@
                 int exit_counter;
             };
             struct Song2 : public msm::front::state<>
-            {	 
+            { 
                 template <class Event,class FSM>
                 void on_entry(Event const&,FSM& ) {++entry_counter;}
                 template <class Event,class FSM>
@@ -114,7 +114,7 @@
                 int exit_counter;
             };
             struct Song3 : public msm::front::state<>
-            {	 
+            { 
                 template <class Event,class FSM>
                 void on_entry(Event const&,FSM& ) {++entry_counter;}
                 template <class Event,class FSM>
@@ -133,7 +133,7 @@
             typedef Playing_ pl; // makes transition table cleaner
             // Transition table for Playing
             struct transition_table : mpl::vector4<
-                //      Start     Event         Next      Action				Guard
+                //      Start     Event         Next      Action               Guard
                 //    +---------+-------------+---------+---------------------+----------------------+
                  _row < Song1   , NextSong    , Song2                                                >,
                   row < Song2   , PreviousSong, Song1   , &pl::start_prev_song,&pl::start_prev_song_guard>,
@@ -173,7 +173,7 @@
         void pause_playback(pause const&)      {  }
         void resume_playback(end_pause const&)      {  }
         void stop_and_open(open_close const&)  {  }
-        void stopped_again(stop const&)	{}
+        void stopped_again(stop const&){}
         //guards
         bool can_close_drawer(open_close const&)   
         {
@@ -186,7 +186,7 @@
 
         // Transition table for player
         struct transition_table : mpl::vector<
-            //    Start     Event         Next      Action				 Guard
+            //    Start     Event         Next      Action               Guard
             //  +---------+-------------+---------+---------------------+----------------------+
           a_row < Stopped , play        , Playing , &p::start_playback                         >,
           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
Modified: trunk/libs/msm/test/Constructor.cpp
==============================================================================
--- trunk/libs/msm/test/Constructor.cpp	(original)
+++ trunk/libs/msm/test/Constructor.cpp	2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
@@ -71,7 +71,7 @@
             int exit_counter;
         };
         struct Open : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -82,7 +82,7 @@
 
         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
         struct Stopped : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -123,7 +123,7 @@
         void pause_playback(pause const&)      {  }
         void resume_playback(end_pause const&)      {  }
         void stop_and_open(open_close const&)  {  }
-        void stopped_again(stop const&)	{}
+        void stopped_again(stop const&){}
         // guard conditions
         bool good_disk_format(cd_detected const& evt)
         {
@@ -143,7 +143,7 @@
 
         // Transition table for player
         struct transition_table : mpl::vector<
-            //    Start     Event         Next      Action				 Guard
+            //    Start     Event         Next      Action               Guard
             //  +---------+-------------+---------+---------------------+----------------------+
           a_row < Stopped , play        , Playing , &p::start_playback                         >,
           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
Modified: trunk/libs/msm/test/History.cpp
==============================================================================
--- trunk/libs/msm/test/History.cpp	(original)
+++ trunk/libs/msm/test/History.cpp	2010-06-09 11:10:23 EDT (Wed, 09 Jun 2010)
@@ -58,7 +58,7 @@
             int exit_counter;
         };
         struct Open : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -69,7 +69,7 @@
 
         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
         struct Stopped : public msm::front::state<> 
-        {	 
+        { 
             template <class Event,class FSM>
             void on_entry(Event const&,FSM& ) {++entry_counter;}
             template <class Event,class FSM>
@@ -105,7 +105,7 @@
                 int exit_counter;
             };
             struct Song2 : public msm::front::state<>
-            {	 
+            { 
                 template <class Event,class FSM>
                 void on_entry(Event const&,FSM& ) {++entry_counter;}
                 template <class Event,class FSM>
@@ -114,7 +114,7 @@
                 int exit_counter;
             };
             struct Song3 : public msm::front::state<>
-            {	 
+            { 
                 template <class Event,class FSM>
                 void on_entry(Event const&,FSM& ) {++entry_counter;}
                 template <class Event,class FSM>
@@ -133,7 +133,7 @@
             typedef Playing_ pl; // makes transition table cleaner
             // Transition table for Playing
             struct transition_table : mpl::vector4<
-                //      Start     Event         Next      Action				Guard
+                //      Start     Event         Next      Action               Guard
                 //    +---------+-------------+---------+---------------------+----------------------+
                  _row < Song1   , NextSong    , Song2                                                >,
                   row < Song2   , PreviousSong, Song1   , &pl::start_prev_song,&pl::start_prev_song_guard>,
@@ -173,7 +173,7 @@
         void pause_playback(pause const&)      {  }
         void resume_playback(end_pause const&)      {  }
         void stop_and_open(open_close const&)  {  }
-        void stopped_again(stop const&)	{}
+        void stopped_again(stop const&){}
         //guards
         bool can_close_drawer(open_close const&)   
         {
@@ -186,7 +186,7 @@
 
         // Transition table for player
         struct transition_table : mpl::vector<
-            //    Start     Event         Next      Action				 Guard
+            //    Start     Event         Next      Action               Guard
             //  +---------+-------------+---------+---------------------+----------------------+
           a_row < Stopped , play        , Playing , &p::start_playback                         >,
           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,