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Subject: [Boost-commit] svn:boost r62561 - trunk/libs/msm/test
From: christophe.j.henry_at_[hidden]
Date: 2010-06-08 07:26:30
Author: chenry
Date: 2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
New Revision: 62561
URL: http://svn.boost.org/trac/boost/changeset/62561
Log:
fixed compile error
Text files modified: 
   trunk/libs/msm/test/Anonymous.cpp              |    16 +++++++-------                          
   trunk/libs/msm/test/CompositeMachine.cpp       |    32 ++++++++++++++--------------            
   trunk/libs/msm/test/Constructor.cpp            |    20 +++++++++---------                      
   trunk/libs/msm/test/History.cpp                |    32 ++++++++++++++--------------            
   trunk/libs/msm/test/OrthogonalDeferred.cpp     |    44 ++++++++++++++++++++--------------------
   trunk/libs/msm/test/OrthogonalDeferred2.cpp    |    44 ++++++++++++++++++++--------------------
   trunk/libs/msm/test/SimpleInternal.cpp         |    20 +++++++++---------                      
   trunk/libs/msm/test/SimpleInternalFunctors.cpp |    24 ++++++++++----------                    
   trunk/libs/msm/test/SimpleMachine.cpp          |    20 +++++++++---------                      
   trunk/libs/msm/test/SimpleWithFunctors.cpp     |    20 +++++++++---------                      
   10 files changed, 136 insertions(+), 136 deletions(-)
Modified: trunk/libs/msm/test/Anonymous.cpp
==============================================================================
--- trunk/libs/msm/test/Anonymous.cpp	(original)
+++ trunk/libs/msm/test/Anonymous.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -124,14 +124,14 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<my_machine_::State1&>().entry_counter=0;
-            fsm.get_state<my_machine_::State1&>().exit_counter=0;
-            fsm.get_state<my_machine_::State2&>().entry_counter=0;
-            fsm.get_state<my_machine_::State2&>().exit_counter=0;
-            fsm.get_state<my_machine_::State3&>().entry_counter=0;
-            fsm.get_state<my_machine_::State3&>().exit_counter=0;
-            fsm.get_state<my_machine_::State4&>().entry_counter=0;
-            fsm.get_state<my_machine_::State4&>().exit_counter=0;
+            fsm.template get_state<my_machine_::State1&>().entry_counter=0;
+            fsm.template get_state<my_machine_::State1&>().exit_counter=0;
+            fsm.template get_state<my_machine_::State2&>().entry_counter=0;
+            fsm.template get_state<my_machine_::State2&>().exit_counter=0;
+            fsm.template get_state<my_machine_::State3&>().entry_counter=0;
+            fsm.template get_state<my_machine_::State3&>().exit_counter=0;
+            fsm.template get_state<my_machine_::State4&>().entry_counter=0;
+            fsm.template get_state<my_machine_::State4&>().exit_counter=0;
         }
     };
     // Pick a back-end
Modified: trunk/libs/msm/test/CompositeMachine.cpp
==============================================================================
--- trunk/libs/msm/test/CompositeMachine.cpp	(original)
+++ trunk/libs/msm/test/CompositeMachine.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -216,22 +216,22 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };
Modified: trunk/libs/msm/test/Constructor.cpp
==============================================================================
--- trunk/libs/msm/test/Constructor.cpp	(original)
+++ trunk/libs/msm/test/Constructor.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -173,16 +173,16 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
             fsm.context_ = 20;
         }
 
Modified: trunk/libs/msm/test/History.cpp
==============================================================================
--- trunk/libs/msm/test/History.cpp	(original)
+++ trunk/libs/msm/test/History.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -216,22 +216,22 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };
Modified: trunk/libs/msm/test/OrthogonalDeferred.cpp
==============================================================================
--- trunk/libs/msm/test/OrthogonalDeferred.cpp	(original)
+++ trunk/libs/msm/test/OrthogonalDeferred.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -281,28 +281,28 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
-            fsm.get_state<player_::AllOk&>().entry_counter=0;
-            fsm.get_state<player_::AllOk&>().exit_counter=0;
-            fsm.get_state<player_::ErrorMode&>().entry_counter=0;
-            fsm.get_state<player_::ErrorMode&>().exit_counter=0;
-            fsm.get_state<player_::ErrorTerminate&>().entry_counter=0;
-            fsm.get_state<player_::ErrorTerminate&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::AllOk&>().entry_counter=0;
+            fsm.template get_state<player_::AllOk&>().exit_counter=0;
+            fsm.template get_state<player_::ErrorMode&>().entry_counter=0;
+            fsm.template get_state<player_::ErrorMode&>().exit_counter=0;
+            fsm.template get_state<player_::ErrorTerminate&>().entry_counter=0;
+            fsm.template get_state<player_::ErrorTerminate&>().exit_counter=0;
         }
     };
     // Pick a back-end
Modified: trunk/libs/msm/test/OrthogonalDeferred2.cpp
==============================================================================
--- trunk/libs/msm/test/OrthogonalDeferred2.cpp	(original)
+++ trunk/libs/msm/test/OrthogonalDeferred2.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -288,28 +288,28 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
-            fsm.get_state<player_::AllOk&>().entry_counter=0;
-            fsm.get_state<player_::AllOk&>().exit_counter=0;
-            fsm.get_state<player_::ErrorMode&>().entry_counter=0;
-            fsm.get_state<player_::ErrorMode&>().exit_counter=0;
-            fsm.get_state<player_::ErrorTerminate&>().entry_counter=0;
-            fsm.get_state<player_::ErrorTerminate&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::AllOk&>().entry_counter=0;
+            fsm.template get_state<player_::AllOk&>().exit_counter=0;
+            fsm.template get_state<player_::ErrorMode&>().entry_counter=0;
+            fsm.template get_state<player_::ErrorMode&>().exit_counter=0;
+            fsm.template get_state<player_::ErrorTerminate&>().entry_counter=0;
+            fsm.template get_state<player_::ErrorTerminate&>().exit_counter=0;
         }
     };
     // Pick a back-end
Modified: trunk/libs/msm/test/SimpleInternal.cpp
==============================================================================
--- trunk/libs/msm/test/SimpleInternal.cpp	(original)
+++ trunk/libs/msm/test/SimpleInternal.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -182,16 +182,16 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };
Modified: trunk/libs/msm/test/SimpleInternalFunctors.cpp
==============================================================================
--- trunk/libs/msm/test/SimpleInternalFunctors.cpp	(original)
+++ trunk/libs/msm/test/SimpleInternalFunctors.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -235,18 +235,18 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().empty_internal_guard_counter=0;
-            fsm.get_state<player_::Empty&>().empty_internal_action_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().empty_internal_guard_counter=0;
+            fsm.template get_state<player_::Empty&>().empty_internal_action_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };
Modified: trunk/libs/msm/test/SimpleMachine.cpp
==============================================================================
--- trunk/libs/msm/test/SimpleMachine.cpp	(original)
+++ trunk/libs/msm/test/SimpleMachine.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -170,16 +170,16 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };
Modified: trunk/libs/msm/test/SimpleWithFunctors.cpp
==============================================================================
--- trunk/libs/msm/test/SimpleWithFunctors.cpp	(original)
+++ trunk/libs/msm/test/SimpleWithFunctors.cpp	2010-06-08 07:26:29 EDT (Tue, 08 Jun 2010)
@@ -276,16 +276,16 @@
         template <class Event,class FSM>
         void on_entry(Event const&,FSM& fsm) 
         {
-            fsm.get_state<player_::Stopped&>().entry_counter=0;
-            fsm.get_state<player_::Stopped&>().exit_counter=0;
-            fsm.get_state<player_::Open&>().entry_counter=0;
-            fsm.get_state<player_::Open&>().exit_counter=0;
-            fsm.get_state<player_::Empty&>().entry_counter=0;
-            fsm.get_state<player_::Empty&>().exit_counter=0;
-            fsm.get_state<player_::Playing&>().entry_counter=0;
-            fsm.get_state<player_::Playing&>().exit_counter=0;
-            fsm.get_state<player_::Paused&>().entry_counter=0;
-            fsm.get_state<player_::Paused&>().exit_counter=0;
+            fsm.template get_state<player_::Stopped&>().entry_counter=0;
+            fsm.template get_state<player_::Stopped&>().exit_counter=0;
+            fsm.template get_state<player_::Open&>().entry_counter=0;
+            fsm.template get_state<player_::Open&>().exit_counter=0;
+            fsm.template get_state<player_::Empty&>().entry_counter=0;
+            fsm.template get_state<player_::Empty&>().exit_counter=0;
+            fsm.template get_state<player_::Playing&>().entry_counter=0;
+            fsm.template get_state<player_::Playing&>().exit_counter=0;
+            fsm.template get_state<player_::Paused&>().entry_counter=0;
+            fsm.template get_state<player_::Paused&>().exit_counter=0;
         }
 
     };