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Subject: Re: [boost] [pool] Calling all library designers: The future of Boost.Pool???
From: Joel Falcou (joel.falcou_at_[hidden])
Date: 2012-07-18 05:09:00
In non-game environment, you may have systems where you don't even have
a heap or that design ruels prevent use of calls to malloc etc... for
WCET or stability concerns.
The only solution is to have a pool of memory on the stack and fake
ctor/dtor call inside it.