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Subject: Re: [boost] boost::directx?
From: Peter Bindels (dascandy_at_[hidden])
Date: 2009-06-11 09:39:26
2009/6/11 Frank Mori Hess <frank.hess_at_[hidden]>
> > Are the third party libraries portable? There's really no reason other
> > than lack of motivation that basic 3d functionality cannot be implemented
> > on top of both opengl and directx, or directx and ogre3d.
>
> I suspect even if the boost library only supported opengl it would face
> less
> resistance, since opengl is portable (and not just in the windows and WINE
> sense).
>
A second improvement would be not calling the wrapped / "helped" library by
name but by function, as in "Boost.3DGraphics" instead of "Boost.DirectX" or
"Boost.OpenGL".
Kind regards,
Peter Bindels