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From: Michael Fawcett (michael.fawcett_at_[hidden])
Date: 2007-07-19 00:02:54
On 7/18/07, Tom Brinkman <reportbase_at_[hidden]> wrote:
> There is already alot of graphics work being done at boost::gil.
> Perhaps that is a great place for the game developers to start.
>
> Projects that are in development are listed here:
> http://opensource.adobe.com/gil/contribute.html
>
> There are many other extensions that are in developmet that are not
> listed here.
Yea, I've often thought that an OpenGL/D3D texture manipulation
(loading, rendering to, readback, etc) Boost.GIL extension was a good
idea. I usually use DevIL for that, but it's anything but "Modern
C++". Has any work already been done in that area? What about
accelerating image filters and effects using the GPU?
I'll take a look around the GIL docs and the link you posted, thanks.
--Michael Fawcett