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From: martin.ecker_at_[hidden]
Date: 2004-10-20 01:43:33
Hello,
Neal D. Becker wrote:
> I don't see unload/reload as a requirement.  I think this use case would 
be
> pretty obscure.  What semantics would you even expect in that case?
Actually, one of the reasons I invested time to make serialization 
work in DLL form and with serialization code in user DLLs was exactly 
because we have DLLs that are loaded/unloaded explicitly at runtime. A 
typical example could be a server that loads specific plugin modules 
during runtime (and can unload them again). Or in our case, we have a 
plugin for 3ds max that uses boost::serialization to write out data 
for our main application. 3ds max plugins must support dynamic 
loading/unloading during runtime.
The semantics I expect in this case is that the classes in the newly 
loaded DLL that have serialization code register their extended type 
info with the global boost::serialization type registry, and upon 
unloading unregister it again.
We've been using our modified version of boost::serialization ever 
since the draft release #18 in a rather large software system that 
consists of a large number of DLLs (all with serialization code, of 
which some are dynamically loaded/unloaded during runtime), and 
haven't had any major problems with it so far.
Regards,
Martin
TAB Austria
Haiderstraße 40
4052 Ansfelden
Austria
Phone: +43 7229 78040-218
Fax: +43 7229 78040-209
E-mail: martin.ecker_at_[hidden]
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