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From: Loïc Joly (loic.actarus.joly_at_[hidden])
Date: 2004-08-25 12:53:35
Reece Dunn wrote:
[...]
> What I meant by "Java style GUI" is not in terms of L&F, but in terms 
> of programming the framework. I understand how important having a 
> native L&F is to the particular OS you are using (implemented using OS 
> components for native feel): this is one of the goals I am aiming for.
>
> Thus, in Java Swing-style C++, you can do something like:
>
>   boost::gui::frame * main = new boost::gui::frame( "My GUI App" );
>   frame -> set_pane( new boost::gui::button( "PUSH" ));
>   frame -> set_size( 500, 400 );
>   frame -> show();
>
>   boost::gui::message_loop msg;
>   return msg.execute();
>
> And this will work, creating a window with a button in it's "client" 
> area. That is, allow the user to:
> [1] create components/widgets using constructors instead of Create 
> functions (like MFC);
>
> [2] allow "native" components (buttons, etc.) and windowless 
> components (for performance);
>
> [3] provide a set of "layout managers" that are windowless components 
> allowing you to specify scrolling panes, splitter panes, grid layouts, 
> flow layouts, fixed/stretchy layouts and so on -- I personally find 
> using layout managers easy to produce interfaces rapidly;
>
> [4] avoid message maps if possible -- I personally don't like message 
> maps and feel there is a better way to implement event handling. From 
> the discussions here boost::signal seems to be the way to go, but some 
> effort needs to be taken to produce a flexible, portable way of 
> handling messages that can both write generic handlers and OS-specific 
> handlers;
All what you say here already exists in C++. For instance, you can have 
a look at QT.
It does not use boost::signal (for portability reasons in the beginning, 
I suppose, and because boost::signal did not exist at that time), but 
also works with a mechanism of signals and slots that requires some 
small preprocessing of files..
-- Loïc