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From: Arturo_Cuebas_at_[hidden]
Date: 2004-08-23 16:13:29
BTW Jonathan, thanks for all your input.
> I think '()' look's funny :()
Me too. Just throwing it out there.
> I think Daniel James had the best idea:
>
> boost::overload<int>::resolve(&V::f)
I've learned to like it.
> [boost::function is] Too heavy-weight, I think. The other proposals
> probably have zero runtime overhead.
I thought this might be an issue. But it's a non-issue now because of
the tip you gave me with mpl::identity. :)
> What are P1, P2, P3 ... ?
The operator () definition that I showed is a member function of a class.
P1, P2, & P3 are template params of the class.
OTO:
template<typename P1, typename P2, typename P3>
struct overload_select
{
// operator () def here.
};
OK. So now I'm thinking its final form would look something like:
class Nothing{};
template<typename P1 = Nothing,
typename P2 = Nothing,
typename P3 = Nothing,
typename P4 = Nothing,
typename P5 = Nothing,
typename P6 = Nothing,
typename P7 = Nothing,
typename P8 = Nothing,
typename P9 = Nothing>
struct overload
{
};
template<typename P1>
struct overload<P1,
Nothing,
Nothing,
Nothing,
Nothing,
Nothing,
Nothing,
Nothing,
Nothing>
{
template <typename R>
static typename boost::mpl::identity<R (*)(P1)>::type select (R (*
fp)(P1))
{
return fp;
}
template <typename R, typename C>
static typename boost::mpl::identity<R (C::*)(P1)>::type select (R
(C::* fp)(P1))
{
return fp;
}
};
// 8 more explicit specializations of overload here.
This compiles and works on VC7.1 at least.