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From: Gennaro Prota (gennaro_prota_at_[hidden])
Date: 2003-05-14 11:34:48
On Wed, 14 May 2003 12:39:09 +0200, Markus Werle
<numerical.simulation_at_[hidden]> wrote:
>Hi!
>
>In one of Herb Sutters articles I saw that
>after deleting a pointer (a pimpl) he assigns 0 afterwards
>which seems to me like a good idea.
>(see e.g. http://www.gotw.ca/gotw/028.htm or http://tinyurl.com/bq8o)
>
>Maybe there is a good reason (efficiency?)
>why checked_delete omits this extra step.
>Please explain.
>
>template<class T> inline void checked_delete(T * x)
>{
> typedef char type_must_be_complete[sizeof(T)];
> delete x;
> // why not ?
> x = 0;
>}
This is mostly appropriate for alt.comp.lang.learn.c-c++. But let's
take it briefly, to avoid noise here: first of all, you can't nullify
the pointer if all you have is a copy of it. Secondly, it can be
nullified with something like:
#include <cstddef>
template <typename T>
void delete_and_null(T*& p) {
delete p;
p = NULL;
}
but then you can't pass an rvalue:
int* f();
delete_and_null( f() ); // can't do
Thirdly, nullifying the pointer is generally considered a way to
_hide_ bugs, rather than eliminating them. I don't want to be dogmatic
here, but I've never encountered the necessity to double delete
anything.
Genny.