$include_dir="/home/hyper-archives/boost-users/include"; include("$include_dir/msg-header.inc") ?>
From: bernhard lippmann (lippmann2_at_[hidden])
Date: 2008-05-01 16:27:18
Hi Aaron
your guess is correct, my code tis rying to add int values to the graph.
is it a bad idea to use typedef std::pair   <int, int> TEdge;
for add_edge(...)  to a graph, below is my relevant source code snippet.
Best
Bernhard  
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    iter = this->Elements.begin();
         while(iter != this->Elements.end())
             {
             aAtomicElement = (*iter).second;
                 for (str_iter=aAtomicElement.AE_PinList.begin();  str_iter!= aAtomicElement.AE_PinList.end(); ++str_iter)
                   for (str_iter2=str_iter+1;  str_iter2!= aAtomicElement.AE_PinList.end(); ++str_iter2) 
                                          {
                               cout << "\n Params before call Add_edge(...) function  \n ";
                                                           cout << "edge as [<std::string>]:  "<<  *str_iter << " ::" << *str_iter2 << " \n ";
                               cout << "edge as [<int>  <int>] :  "<<  index_of_element( this->VertexNamesList, *str_iter) << " :: " << index_of_element( this->VertexNamesList, *str_iter2) << " \n ";
                                                           OneEdge.first = index_of_element( this->VertexNamesList, *str_iter);
                               OneEdge.second = index_of_element( this->VertexNamesList, *str_iter2);
                              
                              
                               tie(e, inserted) = add_edge(OneEdge.first, OneEdge.second, g);
                                   
                                                           if (inserted) 
                                        {
                                         
                                    v = source(e, g);
                                                                        VertexNamesMap[v] = *str_iter;
                                    v = target(e, g);
                                                                        VertexNamesMap[v] =  *str_iter2;
                                     
                                                                        EdgeNamesMap[e] = aAtomicElement.AE_Name; 
                                                                        // EdgeIndexMap[e] = StrToInt(aAtomicElement.AE_ID);
                                                                        cout << "  using Edge -->" << EdgeNamesMap[e] ; 
                                                                        WeightMap[e] =  1  ;
                                                                }
                    }
                iter ++;
          }  // while  ...
             
        break;
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